Who I am
I'm a sound designer, composer, and audio engineer based in Sydney, currently writing from Paris.
My work spans film, games, TV, podcasts, and audiobooks - but the instinct across all of it is the same: build from atmosphere inward. Whether I'm scoring a scene, designing a soundscape, or building a game world from silence, I approach it the way I approach a score - creating something the audience wants to stay inside, then slowly shifting the ground beneath them.
Screen credits include Swindle (Honourable Mention, Best Original Score - Independent Shorts Awards, Los Angeles), For The Boss, and Headkick. I spent 2025 as Lead Audio Intern at King Sound Studios, working across dialogue, foley, podcasts, and long-form audiobooks in Pro Tools. I currently evaluate AI-generated audio for OpenAI, and I'm developing two original game demos - managing score and sound design on both from the ground up.
I studied composition at the Sydney Conservatorium of Music (Distinction average) and hold an Avid Pro Tools certification. Tools: Pro Tools, Logic Pro X, Ableton Live, Wwise, Unity.
Available for remote or local contracts in game audio, screen scoring, and sound design.